Published 3. December 2010 at 1:15 pm - No Comments
Runaway Star was a project with the team Midnight Bacon, a team of 7 QANTM students. I was the project lead on this project and we designed and developed a unique experience for the player. The game surrounds the idea of the planets trapped in an orbit around a star battling for control. We had three...
Published 3. December 2010 at 12:45 pm - No Comments
I was the Project Lead and Lead Coder during my internship at VR Soltuions. We were instructed to develop a training simulation to be demonstrated at a military conference using Vizard software. This project was in a team of 10 people with 4 designers functioning as coders and 6 artists.
This project...
Published 2. December 2010 at 1:05 pm - No Comments
Quad was a small project I designed and prototyped in DarkBasic Professional. The design was turned about combing older elements from shooter games with puzzle colour matching elements seen in newer, smaller titles. In Quad the player pilots a ship down a tunnel, the defensives fire coloured missiles...
Published 1. December 2010 at 11:52 pm - No Comments
Cloud Rider was the second game that we produced in the 48 Hour Competition. With only 48 hours to produce a fully working game demo we had to come up with something around the key words “Storm”, “Love” and “Giant”.
In Cloud Rider you are Cupid riding his new cloud....
Published 1. December 2010 at 10:44 pm - No Comments
Summertime Harvest was a game from the 48 Hour Game Competition. This was our first and managed to earn the “Best Design” award at the competition. This proves to be a great event to try and get a fully working game demo done in only 48 hours based around three key words given at the start.
Summertime...
Published 1. December 2010 at 8:29 pm - No Comments
Clock Tower is a small level designed with UDK. The purpose of the level was to create a secondary world around an IP or artistic feeling. The design for the clock tower was based around three parts. The first, a level from Soul Calibur III based around moving cogs and poles. The second, an old Playstation...
Runaway Star was a project with the team Midnight Bacon, a team of 7 QANTM students. I was the project lead on this project and we designed and developed a unique experience for the player. The game surrounds the idea of the planets trapped in an orbit around a star battling for control. We had
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I was the Project Lead and Lead Coder during my internship at VR Soltuions. We were instructed to develop a training simulation to be demonstrated at a military conference using Vizard software. This project was in a team of 10 people with 4 designers functioning as coders and 6 artists. This project proved a challenge
read more..