Clock Tower

Design My workPublished December 1, 2010 at 8:29 pm Comments Off

Clock Tower is a small level designed with UDK. The purpose of the level was to create a secondary world around an IP or artistic feeling. The design for the clock tower was based around three parts. The first, a level from Soul Calibur III based around moving cogs and poles. The second, an old Playstation title called Clock Tower that revolved around a spooky clock tower world. The third being the moving staircases from the Harry Potter series.

These elements fit into a world where the player must make it to the top and escape the clock tower. With mysterious symbols to guide them and traps to prevent them. The player was to feel trapped yet have manipulation on the existing world. Moving cogs into place or finding switches allowed for their progression up the tower itself, but what awaits at the top?

Engine: UDK

Design/Code/Additional Art: Timmy Campbell

Tags: , , ,

Sorry, the comment form is closed at this time.