Summertime Harvest

Design My workPublished December 1, 2010 at 10:44 pm Comments Off

Summertime Harvest was a game from the 48 Hour Game Competition. This was our first and managed to earn the “Best Design” award at the competition. This proves to be a great event to try and get a fully working game demo done in only 48 hours based around three key words given at the start.

Summertime Harvest was based around the key words “Watermelon”, “Astronaut” and “Summertime”. We played around and prototyped for the first few hours before locking down this simple concept. The player moves around collecting radioactive watermelons on his space farm at Summer Land on the moon. The bigger the melon the more points, however it is heavier and has a chance to explode taking out the whole vine with it!

Engine: DarkBasic Pro

Design/Code: Timmy Campbell
Design/Audio: Max Vasey
Design/Code: Ashley Marschke
Design/Code: Wayne Stevenson
3D Art: Jay Nielsen
2D Art: Alister Palmer

Download: http://drop.io/preemptiverevenge (9 MB)

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